This is a texture created in 3D Studio Max of a hexagon floor pattern
First I made the 1/3rd of the triangle which was rotated and joined twice to make a full triangle piece.

I then duplicated this to create the tilling pattern.

Which i then baked onto a plane in 3D Studio Max to create the Normal and Dirt maps.
Using this and photoshop i created a diffuse. I love this pattern.
